Проблемы со звуком в 3d играх

При запуске Quake3 нет звука, не важно через aoss quake3-bin или quake3-bin запускается игра.
В консоли для второго случая вываливаются сообщения:

------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(/opt/quake3/baseq3/uii386.so)...
Sys_LoadDll(/opt/quake3/baseq3/uii386.so) failed:
"/opt/quake3/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/mc/.q3a/baseq3/uii386.so)...
Sys_LoadDll(/home/mc/.q3a/baseq3/uii386.so) failed:
"/home/mc/.q3a/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/opt/quake3/baseq3/uii386.so)...
Sys_LoadDll(ui) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
37 arenas parsed
32 bots parsed
--- Common Initialization Complete ---

а для первого случая:

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
2048 samples
16 samplebits
1 submission_chunk
22050 speed
0x8a901d8 dma buffer
No background file.
----------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(/opt/quake3/baseq3/uii386.so)...
Sys_LoadDll(/opt/quake3/baseq3/uii386.so) failed:
"/opt/quake3/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/mc/.q3a/baseq3/uii386.so)...
Sys_LoadDll(/home/mc/.q3a/baseq3/uii386.so) failed:
"/home/mc/.q3a/baseq3/uii386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/opt/quake3/baseq3/uii386.so)...
Sys_LoadDll(ui) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
37 arenas parsed
32 bots parsed
--- Common Initialization Complete ---

В чем может быть дело?